Enter one route's values to compare scenarios; the calculation runs only in this browser.
Lightning EV Scenario
Compare harvest-now value with a player-defined hold scenario. The result is an estimate, never a guaranteed payout.
- Confidence
- High confidence in the arithmetic. Game probabilities and loss behavior are unknown, so every scenario parameter is supplied by the player.
- Tool version
- 1.0.0
Scenario only. Expected value is a weighted average across your assumptions. It is not a promise that one harvest will pay this amount.
Formula and units
All values are in the cash unit shown by your current game session. The module uses:
Harvest now = current crop value × mutation multiplier
Hold if no strike = harvest now × hold growth multiplier
Retained fraction after strike = 1 - loss fraction × (1 - protection fraction)
Expected hold value = (1 - strike probability) × hold if no strike + strike probability × hold if struck
The final comparison subtracts harvest-now value from expected hold value. A positive result favors holding only under the assumptions you entered. It does not predict the next strike.
Read this without JavaScript
The complete formula is printed above and remains visible when JavaScript is disabled. Multiply the two scenario branches by their probabilities, then add them. Use a strike probability of 0 to model no strike and 1 to model a certain strike. Keep probabilities, loss, and protection between 0 and 1.
Evidence boundary
The official Roblox description confirms that lightning can strike and tells players to harvest first. It does not publish strike probability, protection behavior, loss percentage, a growth curve, or a guaranteed mutation outcome. This tool therefore has no hidden game constants and no suggested default values.
Continue with the lightning and harvest timing guide or compare a purchase in the Seed Affordability Planner.